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Master Capes & Benefits

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Despair    0

Master capes are capable of being worn by players who have a reached minimum experience in a skill of 104M.

Once you achieve 104M Experience in a skill, you can purchase a Master Skill Cape by speaking to the Wise Old Man at ::home. This will cost you 120K.

Right now the Perks have NOT been added to the capes, they will be soon, but here's a list of all the capes' perks.





Agility: Wearing this cape restores run energy to full and running with it equipped will not drain any run energy.


Attack: Eliminates the need of tokens at Warriors Guild.


Hitpoints: Will restore all stats including special attack when used, allowed three uses per day. Cannot be used in combat.


Construction: You can build things without having the required items in your house.


Cooking: You will never burn the food that you cook.


Crafting: Makes it so there's a 50% chance to not use an ONYX while crafting high tier jewelry. 


Defence: Will act as a ring of life and teleport you when your HP is low. 


Dungoneering: When this is worn, you automatically receive 25% discount from Thok's shop.


Farming: You receive 20% more herbs when harvested, and they will be noted.


Firemaking: Fires made while wearing this cape will be colored with a random color.


Fishing: Will increase the rate of fishing by 10% and eliminates the need of bait while fishing.


Fletching: You will receive 50% bonus arrows/darts/bolts that are made.


Herblore: 30% chance to make two potions.


Hunter: 30% chance to receive double loot when hunting something. Also grants 50% chance to receive golden chinchompa pet rather than normal chincompa pet.


Magic: Can be used to swap spell book (5 times a day).


Mining: Teleports you to the shooting star, and grants bonus stardust while mining a star.


Prayer: Restores 1 prayer point every 3 seconds.


Range: Ranging equipment saving effect similar to Ava's, alongside a 10% bonus chance to activate bolt's special effect.


Runecrafting: Unlimited source of runes when casting a spell. 


Slayer: Ability to reset and extend slayer tasks, without losing your task streak.


Smithing: Eliminates the user of a hammer while smithing items. Eliminates the need of coal while smelting ores. Smelt and smith items faster and eliminates the chance of failing to smith an iron bar.


Strength: Gives a temporary strength boost (similar to drinking a potion)


Summoning: There's a 30% chance that the ingredient will not be used when infusing pouches, and familiars have a reduced special attack timer by 10%.


Thieving: Gives 20% chance to receive double loot when stealing something.


Woodcutting: 30% chance increase to receive a bird's nest while woodcutting, and teleports you to the evil tree.



Good luck!

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